I'm a graphic designer, illustrator, web designer, artist, and gamer. I'm currently a student at The University of Alabama at Birmingham for my Bachelor of Fine Arts focusing on graphic and web design. In my free time, I like to play video games mostly, or work on personal art. I'm a big fan of RPGs and the genre has influenced my work, especially games like The Legend of Zelda, The Elder Scrolls, and Fable. I also enjoy reading, though I don't read as much as I'd like. As for film, I've been primarily inspired by works from Miyazaki's Studio Ghibli. Spirited Away, Howl's Moving Castle, and My Neighbor Totoro come to mind.
My art tends to reflect my current interests. I draw a fair amount of fan art because of that. Generally, I’m also interested in medieval fantasy, mythology, folklore, space, the surreal or the impossible, and dreams.
As someone who has very vivid dreams, I’m interested in the perception of reality. It’s amazing that we have this ability to create worlds in our minds and even surprise ourselves with the events in them. In that moment, it is no less real than the world we live in. Dreams are powerful things that can show us all kinds of fantastical places, creatures, and things that could never exist in our universe as we know it. As an artist, I try to capture a fragment of this feeling. I try to capture that moment of discovery, of curiosity, of mystery that is only possible in our imaginations, to capture the awe of the unknown.
Overall, I would say I’m somewhat of a surrealist, but I’m also interested in the marriage of graphic design and high art, which is something you can see throughout my work in the clean lines and use of geometry. This graphic undertone sets me apart from mainstream surrealism.
In design, I’m really interested in geometry and precision. I like this because it adds visual interest without distracting the viewer. It can add details about a brand or help divide up content. I tend to lean toward a minimalist approach when it comes to design, both for print and for web. Thoughtful use of line and color can go a long way. I pull from the Swiss design movement, the more recent Metro and Material Design languages, and the posters from the Works Progress Administration for inspiration in design. Dieter Rams says it best: “Good design is as little design as possible. Less, but better - because it concentrates on the essential aspects, and the products are not burdened with non-essentials. Back to purity, back to simplicity.”